/*
 * $RCSfile: AppearanceTest.java,v $
 *
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 *
 * $Revision: 1.7 $
 * $Date: 2007/02/09 17:21:31 $
 * $State: Exp $
 */

package org.jdesktop.j3d.examples.appearance;

import com.sun.j3d.utils.image.TextureLoader;

import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;
import java.io.File;
import java.net.MalformedURLException;

public class AppearanceTest extends javax.swing.JFrame
{
	private static final long serialVersionUID = -96031428025506336L;
	private java.net.URL texImage = null;
	private java.net.URL bgImage = null;
	private SimpleUniverse univ = null;
	private BranchGroup scene = null;

	private BranchGroup createSceneGraph() {
		// Create the root of the branch graph
		BranchGroup objRoot = new BranchGroup();

		// Create a bounds for the background and lights
		BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
				100.0);

		// Set up the background
		TextureLoader bgTexture = new TextureLoader(bgImage, this);
		Background bg = new Background(bgTexture.getImage());
		bg.setApplicationBounds(bounds);
		objRoot.addChild(bg);

		// Set up the global lights
		Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
		Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
		Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

		AmbientLight aLgt = new AmbientLight(alColor);
		aLgt.setInfluencingBounds(bounds);
		DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
		lgt1.setInfluencingBounds(bounds);
		objRoot.addChild(aLgt);
		objRoot.addChild(lgt1);

		// Create a bunch of objects with a behavior and add them
		// into the scene graph.

		int row, col;
		Appearance[][] app = new Appearance[3][3];

		for (row = 0; row < 3; row++)
			for (col = 0; col < 3; col++)
				app[row][col] = createAppearance(row * 3 + col);

		for (int i = 0; i < 3; i++) {
			double ypos = (double) (i - 1) * 0.6;
			for (int j = 0; j < 3; j++) {
				double xpos = (double) (j - 1) * 0.6;
				objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos));
			}
		}

		// Let Java 3D perform optimizations on this scene graph.
		objRoot.compile();

		return objRoot;
	}

	private Appearance createAppearance(int idx) {
		Appearance app = new Appearance();

		// Globally used colors
		Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
		Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

		switch (idx) {
		// Unlit solid
		case 0: {
			// Set up the coloring properties
			Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
			ColoringAttributes ca = new ColoringAttributes();
			ca.setColor(objColor);
			app.setColoringAttributes(ca);
			break;
		}

			// Unlit wire frame
		case 1: {
			// Set up the coloring properties
			Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f);
			ColoringAttributes ca = new ColoringAttributes();
			ca.setColor(objColor);
			app.setColoringAttributes(ca);

			// Set up the polygon attributes
			PolygonAttributes pa = new PolygonAttributes();
			pa.setPolygonMode(pa.POLYGON_LINE);
			pa.setCullFace(pa.CULL_NONE);
			app.setPolygonAttributes(pa);
			break;
		}

			// Unlit points
		case 2: {
			// Set up the coloring properties
			Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f);
			ColoringAttributes ca = new ColoringAttributes();
			ca.setColor(objColor);
			app.setColoringAttributes(ca);

			// Set up the polygon attributes
			PolygonAttributes pa = new PolygonAttributes();
			pa.setPolygonMode(pa.POLYGON_POINT);
			pa.setCullFace(pa.CULL_NONE);
			app.setPolygonAttributes(pa);

			// Set up point attributes
			PointAttributes pta = new PointAttributes();
			pta.setPointSize(5.0f);
			app.setPointAttributes(pta);
			break;
		}

			// Lit solid
		case 3: {
			// Set up the material properties
			Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
			app.setMaterial(new Material(objColor, black, objColor, white,
					80.0f));
			break;
		}

			// Texture mapped, lit solid
		case 4: {
			// Set up the texture map
			TextureLoader tex = new TextureLoader(texImage, this);
			app.setTexture(tex.getTexture());

			TextureAttributes texAttr = new TextureAttributes();
			texAttr.setTextureMode(TextureAttributes.MODULATE);
			app.setTextureAttributes(texAttr);

			// Set up the material properties
			app.setMaterial(new Material(white, black, white, black, 1.0f));
			break;
		}

			// Transparent, lit solid
		case 5: {
			// Set up the transparency properties
			TransparencyAttributes ta = new TransparencyAttributes();
			ta.setTransparencyMode(ta.BLENDED);
			ta.setTransparency(0.6f);
			app.setTransparencyAttributes(ta);

			// Set up the polygon attributes
			PolygonAttributes pa = new PolygonAttributes();
			pa.setCullFace(pa.CULL_NONE);
			app.setPolygonAttributes(pa);

			// Set up the material properties
			Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
			app
					.setMaterial(new Material(objColor, black, objColor, black,
							1.0f));
			break;
		}

			// Lit solid, no specular
		case 6: {
			// Set up the material properties
			Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
			app.setMaterial(new Material(objColor, black, objColor, black,
					80.0f));
			break;
		}

			// Lit solid, specular only
		case 7: {
			// Set up the material properties
			Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
			app.setMaterial(new Material(black, black, black, white, 80.0f));
			break;
		}

			// Another lit solid with a different color
		case 8: {
			// Set up the material properties
			Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
			app.setMaterial(new Material(objColor, black, objColor, white,
					80.0f));
			break;
		}

		default: {
			ColoringAttributes ca = new ColoringAttributes();
			ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
			app.setColoringAttributes(ca);
		}
		}
		return app;
	}

	private Group createObject(Appearance app, double scale, double xpos,
			double ypos) {

		// Create a transform group node to scale and position the object.
		Transform3D t = new Transform3D();
		t.set(scale, new Vector3d(xpos, ypos, 0.0));
		TransformGroup objTrans = new TransformGroup(t);

		// Create a second transform group node and initialize it to the
		// identity. Enable the TRANSFORM_WRITE capability so that
		// our behavior code can modify it at runtime.
		TransformGroup spinTg = new TransformGroup();
		spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

		// Create a simple shape leaf node and set the appearance
		Shape3D shape = new Tetrahedron();
		shape.setAppearance(app);

		// add it to the scene graph.
		spinTg.addChild(shape);

		// Create a new Behavior object that will perform the desired
		// operation on the specified transform object and add it into
		// the scene graph.
		Transform3D yAxis = new Transform3D();
		Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
				5000, 0, 0, 0, 0, 0);

		RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
				spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f);

		BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
				100.0);

		rotator.setSchedulingBounds(bounds);

		// Add the behavior and the transform group to the object
		objTrans.addChild(rotator);
		objTrans.addChild(spinTg);

		return objTrans;
	}

	private Canvas3D createUniverse() {
		// Get the preferred graphics configuration for the default screen
		GraphicsConfiguration config = SimpleUniverse
				.getPreferredConfiguration();

		// Create a Canvas3D using the preferred configuration
		Canvas3D c = new Canvas3D(config);

		// Create simple universe with view branch
		univ = new SimpleUniverse(c);

		// This will move the ViewPlatform back a bit so the
		// objects in the scene can be viewed.
		univ.getViewingPlatform().setNominalViewingTransform();

		// Ensure at least 5 msec per frame (i.e., < 200Hz)
		univ.getViewer().getView().setMinimumFrameCycleTime(5);

		return c;
	}

	/**
	 * Creates new form AppearanceTest
	 */
	public AppearanceTest() {

		if (bgImage == null) {
			// the path to the image for an applet
			try {
				bgImage = new File("resources/images/bg.jpg").toURI().toURL();
			} catch (MalformedURLException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
			if (bgImage == null) {
				System.err.println("resources/images/bg.jpg not found");
				System.exit(1);
			}
		}

		if (texImage == null) {
			// the path to the image for an applet
			try {
				texImage = new File("resources/images/stone.jpg").toURI()
						.toURL();
			} catch (MalformedURLException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
			if (texImage == null) {
				System.err.println("resources/images/stone.jpg not found");
				System.exit(1);
			}
		}

		// Initialize the GUI components
		initComponents();

		// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
		Canvas3D c = createUniverse();
		drawingPanel.add(c, java.awt.BorderLayout.CENTER);

		// Create the content branch and add it to the universe
		scene = createSceneGraph();
		univ.addBranchGraph(scene);
	}

	// ----------------------------------------------------------------

	/**
	 * This method is called from within the constructor to initialize the form.
	 * WARNING: Do NOT modify this code. The content of this method is always
	 * regenerated by the Form Editor.
	 */
	// <editor-fold defaultstate="collapsed"
	// desc=" Generated Code ">//GEN-BEGIN:initComponents
	private void initComponents() {
		drawingPanel = new javax.swing.JPanel();

		setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
		setTitle("AppearanceTest");
		drawingPanel.setLayout(new java.awt.BorderLayout());

		drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
		getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);

		pack();
	}// </editor-fold>//GEN-END:initComponents

	/**
	 * @param args
	 *            the command line arguments
	 */
	public static void main(String args[]) {
		java.awt.EventQueue.invokeLater(new Runnable() {
			public void run() {
				new AppearanceTest().setVisible(true);
			}
		});
	}

	// Variables declaration - do not modify//GEN-BEGIN:variables
	private javax.swing.JPanel drawingPanel;
	// End of variables declaration//GEN-END:variables

}
